AEW Fight Forever is a lot of things: nostalgic, rough around the edges, and a little off-kilter. The same could be said of the real-life wrestling promotion, AEW. The game is a perfect representation of all the things that the promotion stands for and delivers an experience that is wholly distinct from the WWE 2K franchise. This was expected as AEW and THQ Nordic brought on Yuke's to develop the game. With Yuke's being the single-most supreme authority on wrestling titles. with their catalogue extending from the late 90s with hits such as New Japan Pro-Wrestling: Toukon Retsuden to stone-cold classics like WWF Smackdown 2! Know Your Role, Here Comes the Pain and arguably the GOAT - WWF No Mercy.
With Yuke's at the helm, fans were assured that AEW Fight Forever is going to be a throwback in all the right ways. The promotional material for the game seemed to confirm as much and the game is easily one of my personal most anticipated titles of the year. With nearly 20 hours into the game, I can confirm that AEW Fight Forever is boatloads of fun - combining my favourite aspects from the older WWF titles with the signature wacky AEW offerings such as the brutal Exploding Barbed Wire Deathmatch. The gameplay paired with the fantastic AEW roster and signature match types is enough to set the game apart from its peers and offer an alternative to the relatively sanitized affair by 2K and WWE.
Yuke's does a great job at carrying forward the AEW ethos, with a game that isn't quite satisfied with following a "paint-by-numbers" style. The result is a fun wrestling game that takes cues from Japanese titles more than it does the standard simulation-style games of 2K. Despite all of this, AEW Fight Forever feels like a game that is only a starting point for the developers to build on. While there is a decent enough foundation, there simply isn't a lot of variety or content in the game.
While AEW Fight Forever is a decent enough time in single-player for an hour or so at a time, everything about the game caters to a couch co-op or multiplayer experience.
AEW Fight Forever; You're Probably Only Going to be Fighting for About 5 Hours
Gameplay, Roster, and Match Types
For those familiar with the older wrestling titles like Smackdown 2! Know Your Role and Here Comes the Pain, you're going to feel right at home. The characters control almost identically to the older titles, which is going to be a massive shift for newer wrestling game fans. The 2K generation will find some of these controls deeply awkward. For instance, gone is the "R2 to Sprint" as the Sprint is now mapped to a single button press, "Circle" on PlayStation. This removes a certain level of freedom from the movement but doesn't really impede the proceedings in a big way.
The game does a decent job at tutorializing the player to its mechanics, but there are still a ton of gaps in the player's knowledge left even after the brief tutorial. For instance, despite having dropped 15+ hours in the game, I wasn't sure of how the Reversal mechanic worked or why Kenny Omega just kicked out 4 Judas Elbows in a row. While the core gameplay seems ridiculous enough to be fun, it also has a severe case of being shallow. While the 2K games have received a ton of flak over the years for stripping away all the fun of wrestling games, they remain deeply functional and offer players a rather rewarding single-player experience.
Ultimately, AEW Fight Forever seems to me a pretty decent party game for wrestling fans, but even then, the shallow roster doesn't quite make up for the cursory nature of the game's match types and systems.
While AEW Fight Forever is a decent enough time in single-player for an hour or so at a time, everything about the game caters to a couch co-op or multiplayer experience. The game is designed with a strong focus on making it the most fun party, couch co-op wrestling game currently. To that end, AEW Fight Forever is a solid party game that can offer endless hours of pro wrestling fun. This is compounded by the inclusion of mini-games. While there are not many of them, and neither of them is particularly fun - it is still a pretty novel concept that Yuke's could further develop.
AEW Fight Forever never stops being over-the-top unhinged but there comes a time when players will realize that the game only has so much to offer. My complaints with the game stem from its tendency to throw everything at the player from the moment they get in and then blow the proverbial wad in the next 10 minutes. The game simply does not have much to offer in terms of depth. The match types here are fairly standard, except for the Explosive Barbed Wire Deathmatch, that match truly is pretty non-standard. Despite it being fairly graphic and wholly unhinged, the match type suffers from the same issue as the rest of the game - it is painfully shallow. Apart from whipping the opponent into the eponymous barbed wire every once in a while, the match really isn't much to write home about.
Ultimately, AEW Fight Forever seems to me a pretty decent party game for wrestling fans, but even then, the shallow roster doesn't quite make up for the cursory nature of the game's match types and systems. The roster here is surprisingly small despite the absolutely stacked roster that the wrestling promotion boasts of. This is most likely down to the fact that AEW Fight Forever simply isn't competing with WWE 2K in terms of either budget or production value. Despite the significantly smaller budget, Yuke's and THQ Nordic have developed a pretty fun title that they could build on, title after title. Ultimately, the game falls apart in single-player mode and the "Road to Elite" mode doesn't even begin to cover the players' need for a compelling single-player experience.
Presentation and Performance
While I never expected AEW Fight Forever to even begin to compete with the WWE 2K games in terms of production value, I was massively surprised to see that I quite prefer Yuke's approach to art style in wrestling games. While 2K might opt for high-fidelity and a wax model look to their characters, AEW Fight Forever chooses to go a slightly more artistic route. Sure, the wrestlers have received flattering animated upgrades, except for Chris Jericho, the Ayatollah has been done extremely dirty. The game ditches any attempt to strive for realism or even fidelity, but somehow, the lighting mixed with the art style creates a much more visually compelling experience.
While that art style was something I could get behind, the lack of any meaningful entrance for each individual wrestler really left a bad taste in my mouth. For pro-wrestling fans, there is possibly nothing quite as important as a good entrance - it receives usually the biggest pops of the night and makes for some truly dramatic spectacle. AEW Fight Forever restricts player entrances to a small 10-second cutscene that has the wrestler come out to their music and pose to the crowd. While it is understandable this was probably down to the budget - it still leaves the pro wrestling nerd in me wanting.
While there isn't really a "wow" factor to any of the game's proceedings, it also does not falter in any particularly important area of its performance. The game maintains a steady 60 FPS framerate on the PS5 and in my 20 hours in the game, I did not experience any bugs or glitches that could get in the way. This is incredibly impressive for a game on such a budget and given that the developers probably have plans for DLC - this is a good foundation to build on.
AEW Fight Forever: For Marks and Smarks Alike
AEW Fight Forever might be a little rough around the edges and shallow, but its sheer level of earnest commitment to originality and ridiculousness wins you over most of the time. I would recommend the game to anyone who was into wrestling at any given point. The lapsed WWE fans will find some comfort in the fact that this is a game that hearkens back to what I consider to be the Golden Age of wrestling games, taking cues from games such as WWF No Mercy and Here Comes the Pain. While the game doesn't really reach the same heights as those classics, it still makes enough of an impression to perhaps kickstart a new franchise that could rival WWE 2K one day.
AEW Fight Forever is a pretty decent couch multiplayer game and doesn't take itself too seriously and its all the better for it. It is the perfect alternative to the otherwise bland and sanitized offering from WWE 2K. While I wouldn't say the game should be a Day 1 purchase for any wrestling fan, it is still a pretty fun title that could be a great purchase while on sale.
Review copy provided by THQ Nordic and reviewed on a PlayStation 5.