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Avatar Frontiers of Pandora Review: It's Like Far Cry with Flying Horses

Rahul Bhushan
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Dec 20th, 2023, 1:49

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8 min read

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Highlights

  • Avatar Frontiers of Pandora is an open-world first-person shooter developed by Ubisoft Massive and published by Ubisoft.

  • The game takes place in Pandora after the events of Avatar (2009).

  • The game is out now on PC, PS5, and Xbox Series X/S.

 

The latest from Ubisoft Massive, Avatar: Frontiers of Pandora is a gargantuan game world that looks stunning in practically every frame and goes the extra mile to fill it with exceptional detail. Where it begins to lose a lot of its steam from the opening moments is with its mechanics and structure which have not been iterated on since Far Cry. Avatar: Frontiers of Pandora, despite its beautiful game world and decent movement controls, falls apart at critical moments and does very little to be more than the standard Ubisoft open-world shooter.

 

The Far Cry comparisons are inevitable as the game practically wears the skeleton of the franchise underneath its Na'vi skin. If you've played a Far Cry game before- you're going to find yourself at home clearing outposts across the map while you join some kind of resistance group against the baddies. The game attempts to put an Avatar spin on things with quasi-survival mechanics such as Food and Energy. Unfortunately, the mechanics ring hollow and don't carry much importance outside of forcing your character to retreat every once in a while to pop a fruit while being shot at by a mech.

 

Avatar: Frontiers of Pandora is a solid game in isolation but it is severely weighed down by the game's refusal to grow past the tried-and-tested open-world game formula that has haunted every major franchise by Ubisoft. 

 

Avatar: Frontiers of Pandora; Na'vi Far Cry 

 

Gameplay

 

Avatar Frontiers of Pandora Review

 

Avatar: Frontiers of Pandora takes a little while to get going, but immediately, it's made clear that Ubisoft Massive has nailed the movement controls for the Na'vi. As a young Na'vi, you will be towering over human characters by a lot and it translates to the movement as well. The movement feels both fluid and quick even when playing on a controller and the sense of pace as you string multiple moves together as you traverse through the map feels decent. The movement controls begin to show cracks around the 2-hour mark as traversing long distances across the map becomes a lot more tedious. The game also takes its sweet time in introducing your Ikari (your flying mount), at around the 5-hour mark. But by then, players are liable to have grown tired of a system that once felt good at around the 1-hour mark. 

 

The shooting suffers a similar problem as it doesn't feel outright inadequate at first, but by the 4-hour mark, it becomes a lot more tedious than it felt earlier in the game. The primary weapons at your disposal are an Assault Rifle, a Heavy Bow, and a Light Bow. While the bows sound great and feel adequately powerful, they begin to lose their novelty when going up against multiple mechs simultaneously in a medium-sized arena.

 

Avatar Frontiers of Pandora Review

 

Speaking of combat arenas, Avatar: Frontiers of Pandora, doesn't do nearly as much to distinguish itself from the likes of Far Cry in terms of world design, level structure, or progression. This is most apparent in the standard "Clear the Outpost" level structure first introduced in Far Cry 3. Even though the game has decent individual parts, it rarely ever comes together in one glorious moment a la the gladiator level in Far Cry 4 or Blackbeard's farewell in Assassin's Creed IV: Black Flag. 

 

For the most part, individual pieces of Avatar: Frontiers of Pandora feel great but the lack of cohesion between systems and mechanics is what ultimately led to none of my sessions with the game lasting for longer than an hour and a half. It also doesn't help that the characters in the game have very little for you to latch on to and are often vessels for exposition. 

 

Even though the campaign feels like a bit of a let-down, there is a good game here somewhere, based on its strong movement controls and fairly responsive parkour-y traversal across the map. I was not able to try out the co-op mode, but there is a good chance that the game takes on another shape entirely when experienced alongside friends and other players. 

 

Story 

 

Avatar Frontiers of Pandora Review

 

It has been my long-held belief that Ubisoft open-world titles live and die by the effectiveness of their narrative. In terms of mechanics, every Far Cry game after Far Cry 3 has been virtually identical save for the introduction of a minor mechanic here and there. The differentiator, then, comes from how effectively the narrative can motivate the player to go from one same-y quest to the other. For instance, Far Cry 4's narrative was one of the more compelling reasons I was able to get through a lot of the tedium of the campaign. 

 

The same works the other way around as one of the biggest reasons Avatar: Frontiers of Pandora's campaign felt like it dragged a tad bit too much was it couldn't effectively deliver the gravity of the situation or populate the world with interesting characters. The story follows a young Na'vi kid kidnapped by the RDA to be part of the The Ambassador Program (essentially Na'vi child soldiers trained by the RDA), who then fight their way to freedom and join the resistance against the RDA.

 

Avatar Frontiers of Pandora Review

 

It doesn't help that the game telegraphs the villain with a gigantic menacing horn as soon as he walks into the frame in the first 20 seconds of the game. This means that the game trades nuance for a quick way to get a reaction out of the player. Sadly, because the villain and his motivation lack very little nuance, there is a strong chance players will not feel nearly as motivated to take down the dozens of medium-sized outposts strewn all across Pandora. 

 

The campaign is about 18-20 hours long, but feels more like 30 given the gigantic scale of the world and the jagged pacing of the story. While there was nothing egregiously bad about the story and narrative - it wasn't particularly memorable either. Save for about 4 great cinematic set-pieces across the campaign, there is very little about the campaign I can recall off the top of my head. 

 

Graphics, Performance, Sound Design

 

Avatar Frontiers of Pandora Review

 

Avatar: Frontiers of Pandora is an undeniable technical marvel by Ubisoft Massive and its visual and audio presentation impresses in practically every single moment of gameplay. Built on Ubisoft Massive's proprietary Snowdrop engine, the game world looks nigh perfect in nearly every lighting condition. The game looks particularly great at night, thanks to the bioluminescent flora. The sound of a dozen species all around you on a set of great speakers or a pair of headphones is some of the best audio design work I've experienced this side of The Last of Us Part II.

 

Frontiers of Pandora is a great case for studios to develop games on their proprietary engine should their budgets allow as each bit of the game world feels hand-crafted with exceptional attention to detail. In all my time with the game, I experienced no crashes or virtual artefacts save for a couple during particularly busy scenes. Now and then, the weather would change a little too dramatically, but those instances were rare enough for it to not be a massive nuisance. 

 

The game runs a steady 60 frames per second at Performance Mode and the Quality Mode looks just as pretty as it should at native 4K. Given the game's movement and swift animations, a 120 FPS mode on the console would have been appreciated, but, it isn't essential to the experience. 

 

Final Word: Avatar Frontiers of Pandora 

 

Avatar Frontiers of Pandora Ubisoft Forward

 

Avatar: Frontiers of Pandora is not exactly ambitious in terms of game design or level structure, but it is a good first step for Ubisoft Massive to build upon in a future sequel or online game mode. The game's faults mainly come from its resistance to growing past the boundaries of the standard Ubisoft open-world game, but it is an issue that can be overcome in future entries should Ubisoft deem the franchise worthy of a sequel.

 

The game is the definitive Avatar experience, given that it is one of two games available for the IP and this is the more refined and polished one. Speaking of polish, it does feel the game has received the due time and care that it needed and that is thoroughly appreciated. Avatar: Frontiers of Pandora has a decent game in it somewhere, but one that is under the rubble of the Ubisoft open-world game structure. However, Ubisoft Massive deserves praise for a highly polished, great-looking, AAA game that delivers the kind of visual and sonic experience that is expected off of AAA studios. 

 

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amazon

Avatar: Frontiers of Pandora

Amazon

4999

Release date : 2023-12-07

Market Status : LAUNCHED

Studio : Ubisoft Massive

Brand : Ubisoft

Pros
  • Fantastic Visual and Audio Presentation
  • Great Cinematic Set-Pieces
  • Decent Movement Controls
  • Solid, Stable, Performance
Cons
  • Lacklustre Story
  • Lack of Innovation in Level and Mission Structure
  • Clunky Shooting on Console
Rating
7.8/10
  • Gameplay

    7/10

  • Story

    6/10

  • Graphics and Audio

    10/10

  • Performance

    9/10

  • Value for Money

    7/10

Author Avatar

Rahul Bhushan

Sr Editor at Gossip.GG

Rahul is a massive RPG fan that cannot seem to hold his own against any enemy larger than 10 feet. An experienced writer in the field of Gaming, Rahul talks about everything from giant AAAs to the latest indie sensation....

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BGMI Developer Krafton Buys Tango Gameworks

Aaryanshi Mohan
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Aug 12th, 2024, 6:46

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2 min read

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Highlights

  • With this deal, Krafton is taking its first step into the Japanese video game market.

  • Tango Gameworks has been known to develop games like Ghostwire: Tokyo, The Evil Within and Hi-Fi Rush is the flagship of the Japanese developer.

  • Krafton also announced that will continue to work on future projects that Tango Gameswork was working on.

BGMI developer Krafton has recently acquired Tango Gameworks. The Japanese game developer earlier with Microsoft, who had recently announced they would be shutting the developers' operations. With this deal, Krafton is taking its first step into the Japanese video game market. After this deal, Krafton also holds rights to the Hi-Fi Rush franchise.

 

Also Read: YouTube Premium Users Could Soon Get Built-In Sleep Timer

 

Krafton Buys Tango Gameworks, Announces Expansion

 

 

Tango Gameworks has been known to develop games like Ghostwire: Tokyo, The Evil Within and Hi-Fi Rush is the flagship of the Japanese developer. In a press release, Krafton informed their players and audience about the expansion. 

 

As part of this strategic agreement, Krafton intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi Rush IP and explore future projects. 

 

Krafton also announced that will continue to work on future projects that Tango Gameswork was working on. Tango Gameswork had been working on a lot of games and the franchise of Hi-Fi Rush is also likely to continue and will not be impacted by this change of power in the studio.

 

Krafton intends to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans. There will be no impact on the existing game catalog of The Evil Within, The Evil Within 2, Ghostwire: Tokyo, and the original Hi-Fi Rush game.

 

Tango Gameswork came into being in 2010 and the first game the studio developed was The Evil Within. In May 2024, Microsoft announced that it would be shutting down three studios that were under Microsoft. Redfall developer Arkane Austin, Mighty Doom developer Alpha Dog Studios, and Tango Gameworks were the three studios. 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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When Will Star Wars Outlaws Come Out?

Kushal Bhattacharya
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Aug 5th, 2024, 12:12

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3 min read

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Highlights

  • Ubisoft's Star Wars Outlaws is nearing its release this month, with fans excited to see how the French developers will deliver a Star Wars game to the gamers.

  • According to the publisher, Star Wars Outlaws is set to release on Friday, August 30, 2024.

  • Star Wars Outlaws is one of the most anticipated Ubisoft titles this year. The game was announced in January 2021.

Ubisoft's Star Wars Outlaws is nearing its release this month, and fans are excited to see how the French developers will deliver a Star Wars game to gamers. Before this, Ubisoft had only made one Star Wars title, Lethal Alliance, in 2004. With Ubisoft showcasing more of their upcoming title at the Forward event from two months back, gamers have been wondering when will Star Wars Outlaws come out.

 

According to the publisher, Star Wars Outlaws is set to release on Friday, August 30, 2024. The title will be available on PC, through Ubisoft Connect and Epic Games Store, alongside Xbox Series X|S, and PlayStation 5.

 

Also read: Summer Game Fest: Star Wars Outlaws Teaser Confirms The Return Of Lando

 

 

Star Wars Outlaws Will Come Out Later This Month

 

Star Wars Outlaws is one of the most anticipated Ubisoft titles this year. The game was announced in January 2021. The game was later revealed in the Xbox Games Showcase in June 2023. Following the reveal, in April 2024, Ubisoft revealed two special editions for Star Wars Outlaws.

 

Star Wars Outlaws will be an open-world game action game, where players will assume the role of Kay Vess, a wanderer in the galaxy. She will also accompany her companion, Nix, as they partner up for heists across different locations.

 

The story of Star Wars Outlaws takes place between The Empire Strikes Back, and Return of the Jedi from the Star Wars lore. The title is set to be exclusively single-player as of now, as Ubisoft has not announced any multiplayer elements for Outlaws. However, developers may add more features to the title shortly after release.

 

Gamers who preorder Star Wars Outlaws will receive a Kessel Runner bonus pack. Additionally, purchasing the Ultimate Edition will give gamers access to the Rogue Infiltrator and Sabacc Shark bundles, which will serve as cosmetics for one's ship. Aside from cosmetics, purchasing the Gold or Ultimate editions for Star Wars Outlaws will also give gamers access to the season pass, as well as game access three days before release.

 

Outlaws will possibly be the biggest open-world Star Wars game, which may borrow a lot of elements from Respawn's Star Wars Jedi series. Moreover, the title will allow gamers to traverse the open world with many vehicles from the famous universe. The title will rely heavily on stealth and Blaster combat, unlike the traditional Lightsaber battle from most Star Wars titles.

 

 

 

 

Kushal is a Gaming and Esports writer at Gossip.GG. Aside from pouring hours into his beloved soulsike and RPG games, he also enjoys competitive FPS titles such as Valorant, Rainbow Six Siege, and Counter-Strike: Global ...

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Star Wars Outlaws PC Requirements

Aaryanshi Mohan
|

Aug 5th, 2024, 6:10

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2 min read

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Highlights

  • Ubisoft has revealed the PC requirements so that you can make room for the game.

  • To run the game on your PC, you need to have at least these system requirements.

  • If the players have a better system then they will be able to play at a higher setting or even at the ultra settings.

Ubisoft has revealed the PC requirements for Star Wars Outlaws. For the players who want to go to the Galaxy Far Far Away galaxy, matching these requirements will be crucial as without them, the game could be laggy and the gaming experience could also be sabotaged. Ubisoft has revealed the PC requirements so that you can make room for the game. Here are the minimum and recommended PC requirements to play Star Wars Outlaws smoothly. 

 

Also Read: Apple Watch Users Now Upgrade To WatchOS 10.6

 

Star Wars Outlaws PC Requirements: Minimum and Recommended

 

 

To run the game on your PC, you need to have at least these system requirements. Without these, you will not be able to play the game. Here are the minimum requirements: 

 

  • OS: Windows 10, Windows 11 (64-bit versions), DirectX 12
  • RAM: 16GB
  • CPU: AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.70 GHz
  • Resolution: 1080P, 30 FPS
  • Graphics: NVIDIA GeForce GTX 1660 (6 GB), AMD RX 5600XT (6 GB), Intel Arc A750 (8 GB) or above
  • Storage Space: 65 GB

 

 

However, Ubisoft does recommend something better for a smoother gaming experience. Below are the system requirements that are given by Ubisoft: 

 

  • OS: Windows 10, Windows 11 (64-bit versions), DirectX 12
  • CPU: AMD Ryzen 5 5600X @ 3.7 GHz, Intel Core i5-10400 @ 2.9 GHz, or above
  • Graphics: NVIDIA GeForce RTX 3060 Ti (8 GB), AMD Radeon RX 6700 XT (12 GB) or above
  • RAM: 16 GB
  • Storage: 65 GB 
  • Resolution: 1080P, 60 FPS

 

Once they have the recommended requirements or more, they will be able to play the game smoothly. However, if the players have a better system then they will be able to play at a higher setting or even at the ultra settings. This will ensure that the gaming experience will be better and the minute details that have been added in the game by Ubisoft are shown to players clearly. 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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How to Get Star Tokens in Brawl Stars

Kushal Bhattacharya
|

Aug 5th, 2024, 5:04

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2 min read

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Highlights

  • Star Tokens in Brawl Stars is one of the most popular rare currencies which helps players unlock important items from the Mega Boxes and do more.

  • With the return of Mega Boxes in one of the most recent updates for Brawl Stars, players have been trying to collect more Star Tokens in order to unlock their favorite cosmetic items.

  • The Star Token drops can ask players to complete specific challenges in order to obtain the currency.

Star Tokens in Brawl Stars is one of the most popular rare currencies which helps players unlock important items from the Mega Boxes and do more. With the return of Mega Boxes in one of the most recent updates for Brawl Stars, players have been trying to collect more Star Tokens in order to unlock their favorite cosmetic items.

Star Tokens in Brawl Stars can be initially difficult to collect, especially for newcomers. However, there is a pretty straightforward way to hoard them when followed correctly. This article will briefly guide players on how to collect Star Tokens in Brawl Stars and use them.

Also read: Brawl Stars Mega Boxes Are Back With Classic Brawl Event

Collecting Star Tokens in Brawl Stars Through Various Game Modes

Star Tokens in Brawl Stars

After the return of the Mega Boxes, fans can finally use the Star Tokens in Brawl Stars to get their hands on various special items for their favorite characters. Here's how you can earn Star Tokens:

  • Launch Brawl Stars and head to the Play section from the menu.
  • While browsing game modes, look for the ones with the special icon for Star Tokens on them.
  • Every game mode with the special Star Token item can give you the Star Tokens upon playing.
  • Showdown, Wipeout, Drum Roll, and Mirror game modes will surely deliver Star Tokens to players upon winning them.
  • One can also achieve Star Token drops from special events in Brawl Stars. These drops can be achieved through special challenges available in the Club menu.

The Star Token drops can ask players to complete specific challenges to obtain the currency. These challenges may include objectives that may require a team. The Club challenges drops are available for a limited time, and the game replaces them with newer challenges every week.

To earn the Star Tokens, one must win their matches to obtain them. Losing a match in the specific game modes will not drop any Star Tokens to players. Once they have enough Star Tokens, gamers can unlock Mega Boxes for cosmetics, and other gears for the Brawlers.

Kushal is a Gaming and Esports writer at Gossip.GG. Aside from pouring hours into his beloved soulsike and RPG games, he also enjoys competitive FPS titles such as Valorant, Rainbow Six Siege, and Counter-Strike: Global ...

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Best Assault Rifle in BGMI (August 2024)

Aaryanshi Mohan
|

Aug 5th, 2024, 4:15

|

8 min read

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Highlights

  • 100 players drop down on a map and loot, eliminate enemies and be the last one standing to win.

  • The players who enjoy using 5.56 mm ammo guns usually choose the M416.

  • For the ones who want to deal more close-range damage to their enemies, they use the mighty AKM.

Battlegrounds Mobile India is one of the most popular games in the country. The game is a battle royale with just one goal for the players: to be the last one standing in the match. 100 players drop down on a map and loot, eliminate enemies and be the last one standing to win. The game has many guns that players can use to eliminate the enemies. However, most players prefer using assault rifles in BGMI.

 

Also Read: Meta To Allow Instagram Users To Create AI Chatbots

 

Best Assault Rifle in BGMI To Use In 2024

 

 

BGMI offers a number of assault rifles (ARs) to choose from in the game. Each AR has a different damage and recoil. The gun players choose usually dictates the kind of mastery they have in the game. Here is a list of ARs in the game with their damage level and the ammo they use: 

 

ARDamageAmmo
AKM49 HP7.62 mm
M16A443 HP5.56 mm
SCAR-L43 HP5.56 mm
M41643 HP5.56 mm
Groza49 HP7.62 mm
Aug A343 HP5.56 mm
QBZ43 HP5.56 mm
Beryl M76247 HP7.62 mm
MK47 Mutant49 HP7.62 mm
G36C43 HP5.56 mm

 

 

Most of these guns are found throughout all the maps in the game. G36C is the only gun that is not available on all of the maps. The gun uses 5.56mm ammo and deals damage of 43 HP to the enemies. The players who enjoy using 5.56 mm ammo guns usually choose the M416. This gun is available in all the maps and has decent recoil control when all the attachments are used on it. It is a great gun for mid and close-range fights. 

 

For the ones who want to deal more close-range damage to their enemies, they use the mighty AKM. The gun uses 7.62 mm ammo and just uses the compensator. It takes a lot of patience and practice to master the AKM. However, the AKM and the M416 are the most used guns in the game 

Author Avatar

Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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