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Counter-Strike 2 Nov 17 Update Notes: Sub-tick Visual and Audio Improvement, Bug Fixes, and More

Kushal Bhattacharya
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Nov 17th, 2023, 2:13

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6 min read

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Highlights

  • As per the current release notes for November 16, 2023, Valve has brought forth a plethora of changes for the title, tweaking the sub-tick system's animations, weapon animations, and other UI issues. ​

  • More sub-tick visual and audio feedback improvements alongside reduced movement when scoped in with the AWP/Scout.

  • Valve has also fixed a huge bug with grenades refusing to drop from players' hands.

Since Counter-Strike 2's full launch in September 2023, Valve has been continuously pushing updates to fix all the issues plaguing the game. The title has received massive changes after leaving the Limited Test, overhauling important parts of the game in the following patches, primarily dealing with the sub-tick system. As per the current release notes for November 16, 2023, Valve has brought forth a plethora of changes for the title, tweaking the sub-tick system's animations, weapon animations, and other UI issues.

Also read: Counter-Strike 2 Release Notes: Reworked Agent Skin, Jump Animation Adjustments, And More

AWP Buff in Latest Update: Complete Counter-Strike 2 Release Notes for November 16, 2023

Gameplay

 

  • More sub-tick visual and audio feedback improvements
  • Reduced sniper scope bob animation magnitude and frequency
  • Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
  • Fixed a case where grenade throws weren't registering on the server
  • Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
  • Players can no longer mitigate fall damage by defusing the bomb
  • Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
  • When a network interruption is detected by official game servers, the affected match will be canceled
  • Added unique sounds for running and jumping on metal railings and poles

Animation

  • Fixed a bug that occurred when interrupting the CZ75a deployment with inspect
  • Fixed the inspection and other animations for the Shadow Daggers
  • Fixed a 'broken wrist' animation with the Survival Knife
  • Adjusted the Mac10 first-person animation to include strap and bolt movement
  • Fixed AWP and SSG firing animation/inspect behavior while zoomed in
  • Fixed a case where the Deagle slide would fail to reset on round restart
  • The Revolver barrel now incrementally rotates for each shot
  • Fixed some animation issues with weapons placed in community maps
  • Fixed cases where the C4 light would not blink when held or holstered by players
  • Fixed some cases where the player's shadow would show an incorrect pose

Miscellaneous

  • Fixed a bug where bot_knives_only didn't work for T's
  • Fixed some visual issues with demo playback
  • Improved performance of screen particle effects
  • Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute the voice
  • Text from blocked players will no longer be visible in the premier pregame chat
  • Players frozen by half-time game rules are now immune to certain damage types
  • Decals now evict the lowermost decal if enough decals overlap in a single location
  • Player visibility fog adjustment no longer applies to dead ragdolls
  • Smoke particles no longer stick to dead ragdolls
  • Fixed self/team burn damage getting recorded as enemy damage

UI

  • Revised some common chat strings
  • Added convert cl_deathnotices_show_numbers for observers to have quick access to the player's spectate index
  • Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
  • The "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
  • Added time to weekly rollover to the reduced XP message in the player profile tooltip
  • Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
  • Fixed round-delayed stats not updating at match end
  • Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
  • Fixed case where text during defuse would get cut off
  • Added direction indicators to players in the square radar
  • Fixed case where the kill icon would not display in the post-round damage info panel
  • Fixed bad string in the commend dialog panel
  • Fixed case where round stats in the Watch Menu would be assigned to the wrong side

Workshop

  • Fixed custom sound events files in workshop maps
  • Added some material settings for water refraction/caustics
  • Workshop maps can now be tagged as supporting Wingman mode
  • Linux clients can now run workshop maps without requiring -insecure
  • Added trigger_hostage_reset trigger and logic_eventlistener entities
  • Added covers sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
  • Fixed health getting clipped when it exceeds 3 digits

Maps

Overpass

  • Fixed various cases where level mesh was disappearing occasionally
  • Various visual updates and fixes to models and materials
  • Straightened out some collision that was pushing players off of walls or corners
  • Turned off the collision of some light fixtures that were pushing players off of walls
  • Added a metal plate to swat van to hide player feet, adjusted clipping around the van
  • Fixed some small holes in the world
  • Fixed some texture mapping seams
  • Added player clipping on some floor grates to smooth player movement
  • Fixed some issues with the collision and surface property of fire extinguishers
  • Added and adjusted some grenade clipping
  • Adjusted some clipping on boxes and cable stacks in the connector

Ancient

  • More player and grenade clip adjustments
  • Closed various holes and cracks in the world

Mirage

  • Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo

Office

  • Fixed player getting stuck on a large crate in the garage
  • General grenade clip polish
  • The vending machine break sequence now only happens once to avoid strobing lights
  • Removed collision from pipes and CCTV cameras at CT spawn garage
  • Added grenade clips to doors at the stairwell
  • Fixed hole in door frame at t-spawn
  • Fixed texture errors on the ceiling in the conference room
  • Fixed some lighting errors on low settings
  • Fixed weapons getting stuck behind crates in the back way
  • Fixed lighting artifacts in the front courtyard
  • Fixed bad boost onto electrical boxes in the garage

Anubis

  • Fixed z-fighting on stairs in the connector
  • Improved ground at bombsite A so that it has more accurate footstep sounds
  • Fixed gap in the world around them B-site planting area
  • Fixed z-fighting a backdrop temple near t-spawn
  • Fixed missing collision at connector that would allow grenades to fall through the world
  • Fixed hole in the world at the street that allowed players to see through to the canal
  • Fixed vis issue on street looking back to t-spawn
  • Fixed UV stretching in the connector
  • Sealed up holes in building rooftops for the entire level to prevent grenades from getting stuck in the void
  • Fixed holes in the lower tunnel
  • Fixed hole in canal

Inferno

  • Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
  • Closed hole to prevent grenades from falling through the map on bombsite A
  • More player clip adjustments
  • Fixed various micro gaps

Nuke

  • Minor clipping fixes on rooftops and hut
  • Better caustics in the pool at the B site
  • Fixed vis issue in the garage looking towards hell

Vertigo

  • Fixed some light fixtures showing backfaces
  • Fixed some light fixtures being misaligned
  • Fixed missing vent pieces in Tunnels
  • Attempt to fix players clipping through wood boards by stairwell at bombsite b
  • The fixed bad clip above the door at the elevator
  • Fixed flashbang inconsistency with metal gratings at scaffolding
  • Fixed missing collision on horizontal tower beams at B-site
  • Added grenade clips around bombsite b to prevent smoke from getting caught in bad spaces
  • Cleaned up geo and did a grenade clip pass around the scaffold to make grenades work better
  • Added grenade clip to B platform
  • Fixed disconnected girders in mid
  • Moved stack of drywall at back door>b for better movement/cover
  • Improved clipping at the side
  • Jobsite injury signs are more responsive

Kushal is a Gaming and Esports writer at Gossip.GG. Aside from pouring hours into his beloved soulsike and RPG games, he also enjoys competitive FPS titles such as Valorant, Rainbow Six Siege, and Counter-Strike: Global ...

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BGMI Developer Krafton Buys Tango Gameworks

Aaryanshi Mohan
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Aug 12th, 2024, 6:46

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2 min read

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Highlights

  • With this deal, Krafton is taking its first step into the Japanese video game market.

  • Tango Gameworks has been known to develop games like Ghostwire: Tokyo, The Evil Within and Hi-Fi Rush is the flagship of the Japanese developer.

  • Krafton also announced that will continue to work on future projects that Tango Gameswork was working on.

BGMI developer Krafton has recently acquired Tango Gameworks. The Japanese game developer earlier with Microsoft, who had recently announced they would be shutting the developers' operations. With this deal, Krafton is taking its first step into the Japanese video game market. After this deal, Krafton also holds rights to the Hi-Fi Rush franchise.

 

Also Read: YouTube Premium Users Could Soon Get Built-In Sleep Timer

 

Krafton Buys Tango Gameworks, Announces Expansion

 

 

Tango Gameworks has been known to develop games like Ghostwire: Tokyo, The Evil Within and Hi-Fi Rush is the flagship of the Japanese developer. In a press release, Krafton informed their players and audience about the expansion. 

 

As part of this strategic agreement, Krafton intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi Rush IP and explore future projects. 

 

Krafton also announced that will continue to work on future projects that Tango Gameswork was working on. Tango Gameswork had been working on a lot of games and the franchise of Hi-Fi Rush is also likely to continue and will not be impacted by this change of power in the studio.

 

Krafton intends to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans. There will be no impact on the existing game catalog of The Evil Within, The Evil Within 2, Ghostwire: Tokyo, and the original Hi-Fi Rush game.

 

Tango Gameswork came into being in 2010 and the first game the studio developed was The Evil Within. In May 2024, Microsoft announced that it would be shutting down three studios that were under Microsoft. Redfall developer Arkane Austin, Mighty Doom developer Alpha Dog Studios, and Tango Gameworks were the three studios. 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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When Will Star Wars Outlaws Come Out?

Kushal Bhattacharya
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Aug 5th, 2024, 12:12

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3 min read

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Highlights

  • Ubisoft's Star Wars Outlaws is nearing its release this month, with fans excited to see how the French developers will deliver a Star Wars game to the gamers.

  • According to the publisher, Star Wars Outlaws is set to release on Friday, August 30, 2024.

  • Star Wars Outlaws is one of the most anticipated Ubisoft titles this year. The game was announced in January 2021.

Ubisoft's Star Wars Outlaws is nearing its release this month, and fans are excited to see how the French developers will deliver a Star Wars game to gamers. Before this, Ubisoft had only made one Star Wars title, Lethal Alliance, in 2004. With Ubisoft showcasing more of their upcoming title at the Forward event from two months back, gamers have been wondering when will Star Wars Outlaws come out.

 

According to the publisher, Star Wars Outlaws is set to release on Friday, August 30, 2024. The title will be available on PC, through Ubisoft Connect and Epic Games Store, alongside Xbox Series X|S, and PlayStation 5.

 

Also read: Summer Game Fest: Star Wars Outlaws Teaser Confirms The Return Of Lando

 

 

Star Wars Outlaws Will Come Out Later This Month

 

Star Wars Outlaws is one of the most anticipated Ubisoft titles this year. The game was announced in January 2021. The game was later revealed in the Xbox Games Showcase in June 2023. Following the reveal, in April 2024, Ubisoft revealed two special editions for Star Wars Outlaws.

 

Star Wars Outlaws will be an open-world game action game, where players will assume the role of Kay Vess, a wanderer in the galaxy. She will also accompany her companion, Nix, as they partner up for heists across different locations.

 

The story of Star Wars Outlaws takes place between The Empire Strikes Back, and Return of the Jedi from the Star Wars lore. The title is set to be exclusively single-player as of now, as Ubisoft has not announced any multiplayer elements for Outlaws. However, developers may add more features to the title shortly after release.

 

Gamers who preorder Star Wars Outlaws will receive a Kessel Runner bonus pack. Additionally, purchasing the Ultimate Edition will give gamers access to the Rogue Infiltrator and Sabacc Shark bundles, which will serve as cosmetics for one's ship. Aside from cosmetics, purchasing the Gold or Ultimate editions for Star Wars Outlaws will also give gamers access to the season pass, as well as game access three days before release.

 

Outlaws will possibly be the biggest open-world Star Wars game, which may borrow a lot of elements from Respawn's Star Wars Jedi series. Moreover, the title will allow gamers to traverse the open world with many vehicles from the famous universe. The title will rely heavily on stealth and Blaster combat, unlike the traditional Lightsaber battle from most Star Wars titles.

 

 

 

 

Kushal is a Gaming and Esports writer at Gossip.GG. Aside from pouring hours into his beloved soulsike and RPG games, he also enjoys competitive FPS titles such as Valorant, Rainbow Six Siege, and Counter-Strike: Global ...

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Star Wars Outlaws PC Requirements

Aaryanshi Mohan
|

Aug 5th, 2024, 6:10

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2 min read

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Highlights

  • Ubisoft has revealed the PC requirements so that you can make room for the game.

  • To run the game on your PC, you need to have at least these system requirements.

  • If the players have a better system then they will be able to play at a higher setting or even at the ultra settings.

Ubisoft has revealed the PC requirements for Star Wars Outlaws. For the players who want to go to the Galaxy Far Far Away galaxy, matching these requirements will be crucial as without them, the game could be laggy and the gaming experience could also be sabotaged. Ubisoft has revealed the PC requirements so that you can make room for the game. Here are the minimum and recommended PC requirements to play Star Wars Outlaws smoothly. 

 

Also Read: Apple Watch Users Now Upgrade To WatchOS 10.6

 

Star Wars Outlaws PC Requirements: Minimum and Recommended

 

 

To run the game on your PC, you need to have at least these system requirements. Without these, you will not be able to play the game. Here are the minimum requirements: 

 

  • OS: Windows 10, Windows 11 (64-bit versions), DirectX 12
  • RAM: 16GB
  • CPU: AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.70 GHz
  • Resolution: 1080P, 30 FPS
  • Graphics: NVIDIA GeForce GTX 1660 (6 GB), AMD RX 5600XT (6 GB), Intel Arc A750 (8 GB) or above
  • Storage Space: 65 GB

 

 

However, Ubisoft does recommend something better for a smoother gaming experience. Below are the system requirements that are given by Ubisoft: 

 

  • OS: Windows 10, Windows 11 (64-bit versions), DirectX 12
  • CPU: AMD Ryzen 5 5600X @ 3.7 GHz, Intel Core i5-10400 @ 2.9 GHz, or above
  • Graphics: NVIDIA GeForce RTX 3060 Ti (8 GB), AMD Radeon RX 6700 XT (12 GB) or above
  • RAM: 16 GB
  • Storage: 65 GB 
  • Resolution: 1080P, 60 FPS

 

Once they have the recommended requirements or more, they will be able to play the game smoothly. However, if the players have a better system then they will be able to play at a higher setting or even at the ultra settings. This will ensure that the gaming experience will be better and the minute details that have been added in the game by Ubisoft are shown to players clearly. 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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How to Get Star Tokens in Brawl Stars

Kushal Bhattacharya
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Aug 5th, 2024, 5:04

|

2 min read

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Highlights

  • Star Tokens in Brawl Stars is one of the most popular rare currencies which helps players unlock important items from the Mega Boxes and do more.

  • With the return of Mega Boxes in one of the most recent updates for Brawl Stars, players have been trying to collect more Star Tokens in order to unlock their favorite cosmetic items.

  • The Star Token drops can ask players to complete specific challenges in order to obtain the currency.

Star Tokens in Brawl Stars is one of the most popular rare currencies which helps players unlock important items from the Mega Boxes and do more. With the return of Mega Boxes in one of the most recent updates for Brawl Stars, players have been trying to collect more Star Tokens in order to unlock their favorite cosmetic items.

Star Tokens in Brawl Stars can be initially difficult to collect, especially for newcomers. However, there is a pretty straightforward way to hoard them when followed correctly. This article will briefly guide players on how to collect Star Tokens in Brawl Stars and use them.

Also read: Brawl Stars Mega Boxes Are Back With Classic Brawl Event

Collecting Star Tokens in Brawl Stars Through Various Game Modes

Star Tokens in Brawl Stars

After the return of the Mega Boxes, fans can finally use the Star Tokens in Brawl Stars to get their hands on various special items for their favorite characters. Here's how you can earn Star Tokens:

  • Launch Brawl Stars and head to the Play section from the menu.
  • While browsing game modes, look for the ones with the special icon for Star Tokens on them.
  • Every game mode with the special Star Token item can give you the Star Tokens upon playing.
  • Showdown, Wipeout, Drum Roll, and Mirror game modes will surely deliver Star Tokens to players upon winning them.
  • One can also achieve Star Token drops from special events in Brawl Stars. These drops can be achieved through special challenges available in the Club menu.

The Star Token drops can ask players to complete specific challenges to obtain the currency. These challenges may include objectives that may require a team. The Club challenges drops are available for a limited time, and the game replaces them with newer challenges every week.

To earn the Star Tokens, one must win their matches to obtain them. Losing a match in the specific game modes will not drop any Star Tokens to players. Once they have enough Star Tokens, gamers can unlock Mega Boxes for cosmetics, and other gears for the Brawlers.

Kushal is a Gaming and Esports writer at Gossip.GG. Aside from pouring hours into his beloved soulsike and RPG games, he also enjoys competitive FPS titles such as Valorant, Rainbow Six Siege, and Counter-Strike: Global ...

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Best Assault Rifle in BGMI (August 2024)

Aaryanshi Mohan
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Aug 5th, 2024, 4:15

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8 min read

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Highlights

  • 100 players drop down on a map and loot, eliminate enemies and be the last one standing to win.

  • The players who enjoy using 5.56 mm ammo guns usually choose the M416.

  • For the ones who want to deal more close-range damage to their enemies, they use the mighty AKM.

Battlegrounds Mobile India is one of the most popular games in the country. The game is a battle royale with just one goal for the players: to be the last one standing in the match. 100 players drop down on a map and loot, eliminate enemies and be the last one standing to win. The game has many guns that players can use to eliminate the enemies. However, most players prefer using assault rifles in BGMI.

 

Also Read: Meta To Allow Instagram Users To Create AI Chatbots

 

Best Assault Rifle in BGMI To Use In 2024

 

 

BGMI offers a number of assault rifles (ARs) to choose from in the game. Each AR has a different damage and recoil. The gun players choose usually dictates the kind of mastery they have in the game. Here is a list of ARs in the game with their damage level and the ammo they use: 

 

ARDamageAmmo
AKM49 HP7.62 mm
M16A443 HP5.56 mm
SCAR-L43 HP5.56 mm
M41643 HP5.56 mm
Groza49 HP7.62 mm
Aug A343 HP5.56 mm
QBZ43 HP5.56 mm
Beryl M76247 HP7.62 mm
MK47 Mutant49 HP7.62 mm
G36C43 HP5.56 mm

 

 

Most of these guns are found throughout all the maps in the game. G36C is the only gun that is not available on all of the maps. The gun uses 5.56mm ammo and deals damage of 43 HP to the enemies. The players who enjoy using 5.56 mm ammo guns usually choose the M416. This gun is available in all the maps and has decent recoil control when all the attachments are used on it. It is a great gun for mid and close-range fights. 

 

For the ones who want to deal more close-range damage to their enemies, they use the mighty AKM. The gun uses 7.62 mm ammo and just uses the compensator. It takes a lot of patience and practice to master the AKM. However, the AKM and the M416 are the most used guns in the game 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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