Helldivers 2 Minor Patch 01.000.100 is out now with many balancing and weapon changes introduced to the title. Arrowhead's latest title has been a massive success as gamers have started adoring Helldivers 2 with all their heart. Just after a month after its release, gamers are seeing promising changes which is constantly polishing the title in most ways. The latest patch has introduced minor updates to the game including tweaking the weapons, updating Planetary Hazards, and balancing eradicating missions.
Also Read: Helldivers 2 Patch 1.000.11 Kicks AFK Players, Fixes Players Stuck Defrosting
Helldivers 2 Minor Patch 01.000.100 Introduces New Changes to the Title
Major update highlights for the patch only brings a few changes, including changing environmental challenges for specific planets and activating Planetary Hazards. The the patch includes the following:
Major Updates
- Planetary Hazards active
- Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
Balancing
Eradicate Missions
- Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.
Primary, Secondary, & Support Weapons
- Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
- Railgun - Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts
- Flamethrower: Increased damage per second by 50%
- Laser Cannon: Increased damage against durable enemy parts, increased armor penetration, improved ergonomics
- Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
- Breaker Spray & Pray: Increased armor penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from 32 to 26
Stratagems
- Energy Shield Backpack: Increased delay before recharging
- 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread
Fixes
- Fixed armor rating values do not reduce damage as intended.
- Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
- Fixed anti-aliasing toggle not working on PS5.
- Balanced lighting across all planets to solve cases where the game was too dark.
- Improved flashlight efficacy.
- Increased visibility during “sand rain” weather on Erata Prime.
- Updated tutorial materials and lighting.
- Improved cases where some materials could look blurry if the "Lighting" graphic setting was set to "Low".
- Fixed timing issues that could occur in the “Extract E-710” primary objective.
- Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
- Fixed some cases of large assets floating if the ground beneath them was blown up.
- Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
- Fixed unthrowable snowballs after ragdolling.
- Fixed being able to use grenades after drowning.
- The camera is no longer locked on the player's own corpse and blocking spectator mode.
- Helldivers now take damage from fire, gas, etc. generated by other players.
- Armor no longer stretches when dismembered.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- The game may crash after dropping several high-power stratagems in succession.
- Picking up items from caches may cause characters to freeze in place for an extended period of time.
- Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
- Players cannot unfriend other players befriended via friend code.
- Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
- Mission objective HUD displays different numbers for clients and hosts during some missions.
- Default armor is always shown while viewing the war bond, regardless of the armor that the player has equipped.
- The text chat box display is obstructed by the cinematic letterboxing during extraction.
- Some text in the HUD/UI is missing or not displaying correctly.
- Players may experience issues when many players attempt to log in and/or play at the same time:
- Login rate limiting
- Players may become disconnected during play
- Various UI issues may appear when the game interacts with servers
- Some games may not be joinable by others for a short period of time