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Marvel's Spider-Man 2 Review: Sticking the Landing, Almost

Rahul Bhushan
|

Oct 26th, 2023, 2:09

|

12 min read

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Highlights

  • Marvel's Spider-Man 2 is out now on PS5 and the standard edition costs Rs 4,999.

  • The game is a direct sequel to Marvel's Spider-Man (2018) and Spider-Man: Miles Morales (2020).

  • The game is available exclusively on the PS5.

 

Insomniac Games' follow-up to Marvel's Spider-Man (2018) and Miles Morales (2020) is a fairly ambitious title that shines, for the most part. The studio carefully picked its battles with regard to what areas to innovate in and where to simply iterate. The swinging and traversal have received the most amount of love, with Web Gliding being a more than welcome addition. The break-neck speed of the traversal is not just a bonus change of pace, but an absolute necessity, given the increased scale and scope of the open world. 

 

While the map is significantly larger, it is still replete with the charm and detail that makes Insomniac Games one of the best studios in the business. The combat is fundamentally the same, with a few bells and whistles in the form of new abilities mapped to the L1 and R1 buttons. One of the things that is abundantly clear from the first 20 minutes of gameplay is that Marvel's Spider-Man 2 is going all-out with regard to boss battles, set-pieces, and general scale of things. The result is a game that feels a tad bit deeper than the original and Miles Morales while also making leaps in terms of cinematic set-pieces and boss battles.

 

The story is a rather simple affair - the Spider-Men must find resolve deep within themselves to overcome increasingly dire odds as they go up against Kraven the Hunter and some other key figures from Spider-Man's vast coterie of villains. The introduction of Harry Osborn is meant to be the emotional bedrock of the story in the sequel as the dynamic between him and Peter is perhaps the most crucial. While the story was functional and had some really high points, mostly by way of the captivating Kraven the Hunter, cracks begin to appear as the story progresses and begins to lose steam by the time you reach the final boss battle. 

 

For the most part, Marvel's Spider-Man 2 is a solid affair that makes very few missteps and leaves the player with a largely satisfied feeling. The few missteps come in the form of the story, which starts off as strong as a Spider-Man story has ever kicked off, but a meandering 2nd Act and a largely bloated 3rd Act make for a jagged narrative experience that doesn't quite hit the same emotional highs as the 2018 original.

 

Marvel's Spider-Man 2: An Undeniable Technical Marvel That Impresses in Parts

 

Gameplay

 

Marvel's Spider-Man 2

 

Marvel's Spider-Man 2 doesn't try and reinvent the wheel, which is the right call to make. Insomniac's combat system from the 2018 game and Miles Morales has easily been one of my favourite combat systems in gaming history. The system takes lessons from games like the Batman Arkham franchise to deliver a combat loop that gets more frantic the longer you extend your combo and one that incentivizes quick thinking, creative use of gadgets, and most importantly, style. Marvel's Spider-Man 2's combat makes full use of both the Spider-Men's new abilities.

 

Perhaps the biggest change introduced in the sequel is the speedy traversal. Web Swinging has been sped up quite a bit and players can dump points into Traversal abilities to go even faster. Web Swinging can be combined with Web Glide to go even faster and further than previously possible. As I said, the map dictates that players get around faster as there is now simply way too much of it. The new map now includes the original area of Manhattan as well as parts of Queens and Brooklyn. Web Glide changes things in a big way, making traversal not only a lot quicker - but somehow, even more fun.

 

While the two have clearly different animations and moves, the combat feels practically identical, save for the unique ability each one possesses. The biggest way Insomniac shifts the dynamic in a big way in combat is the introduction of the Symbiote suit. The Symbiote suit feels exceptionally powerful, with the sound design truly hitting home the brutality and bone-crunching strength of the suit. As Peter, players will be able to tap into "Surge" mode to unleash the full powers of the suit - allowing the player to get rid of large hoards of enemies with only a few hits.  The sound design work on the Symbiote suit does its fair share of the heavy lifting in selling the idea of a somewhat roided-up Spider-Man that smacks more than he talks. 

 

Marvel's Spider-Man 2

 

Swinging and gliding around the city, like always, is one of the best parts of any Spider-Man game and this one makes it a little more sweet by allowing Peter and Miles to team up organically. The Spider-Man as well as some other allies can drop in on an ongoing crime, making for an organic Ally team-up that feels like an idea lifted from Gotham Knights but done in a much more polished way. While the team-up combat doesn't work much differently, it still allows the player to execute fancy moves with their Ally (in an effort to not spoil the main story - let's just say that there are more Allies than just Peter/Miles). 

 

Marvel's Spider-Man 2 is a much larger, faster, and occasionally meaner game than the original, expanding upon key ideas from the 2018 game. Yet, the game feels more like an iterative title than a full-blooded evolution of the original. The game scarcely pushes the envelope in any significant way, which also means the game isn't exactly taking any major risks. The result is a sequel that ultimately feels like it is playing a little too safe in parts - especially the combat and mission structure. While the bombastic opening was a welcome change of pace from the usual game openings, that sort of mission structure does not make a return in the game. Save for one fantastic side quest involving Black Cat, the game rarely ever deviates from the standard mission structure players have come to know. 

 

Story

 

Marvel's Spider-Man 2

 

Insomniac Games have quickly established themselves as one of the best storytellers around, especially when it comes to Spider-Man. 2018's Spider-Man established both Peter and Miles as deeply likeable characters that persevere in the face of major tragedy. One of the things that the 2018 game benefited from was a solid 3-act structure that worked effectively and ended on an emotional high-point that has stood as one of the most iconic moments in the history of the character. (Spoilers for the 2018 game incoming) The ending to Marvel's Spider-Man (2018) remains one of my favourite Spider-Man moments as it encapsulates the very essence of the character, with Peter making the greatest sacrifice and not injecting Aunt May with the antidote, saving thousands as a direct result. 

 

Dilemma such as these makes for the best Spider-Man stories and the personal stakes of each character is essential. Marvel's Spider-Man 2 is a story of two 3rd Acts that never quite hit the high points as the original. Kraven the Hunter plays the foil to our webheads for most of the game and proves to be a rather interesting, multi-dimensional character. It is surprising the layer of backstory and characterization Kraven receives and it is truly riveting when players learn of his ultimate motivations. Yet, his singular obsession with "the hunt" is not nearly as compelling as Martin Li's duality in the 2018 game or Doctor Octavius' manic obsession with greatness and payback. Kraven plays the part of hulking, unbeatable brute well - proving time and time again that the Spider-Men are going to need a little "extra" to beat this primordial beast of a man. 

 

Marvel's Spider-Man 2

 

Harry Osborn is introduced as a key player right at the start and his story unfolds in a rather unexpected way. The game makes a couple of really interesting creative choices with the characters that appear promising at the start. Ultimately, his story arc leaves a lot to be desired as the ending to his story didn't quite carry the emotional punch that it should have. Peter's dynamic with Harry is ultimately what the success of the game's narrative rests on, so how you feel about the story is ultimately reliant on how invested you are in their friendship.

 

Peter and Miles receive a ton of characterization in equal parts. Peter struggles to hold down a job while Miles comes to grips with certain "negative" aspects of his personality while trying to become a better Spider-Man. The symbiote ultimately shifts the dynamic in a big way and Peter suddenly adopts a much meaner attitude as the game progresses. While Yuri Lowenthal certainly pulls his weight in selling Peter's growing brutality and resentment - Peter's motivation as to why he's suddenly so mean never quite hits home. While I was hoping that the game would drive home Peter's grief taking over - the game just simply tells you 'the symbiote is making him mad' and that's what you're going to have to believe. 

 

Marvel's Spider-Man 2

 

Given Miles' arc has him struggling with his need for payback and revenge, it somehow makes more sense for him to bond with the symbiote than Peter. Without the symbiote suit, Peter appears to be quite well-adjusted. The game ultimately tasks Miles with learning what it takes to be Spider-Man and that was ultimately a rewarding arc than Peter's this time around. A character that truly shines this time around is MJ. While MJ had her own little side quest in the original - she's given a lot more to do this time around. MJ's sections now play out a stealth-action 3rd person shooter (I see franchise potential here). While the gameplay isn't all that impressive (it's pretty routine), MJ's role in the story is a lot more active this time around and she proves herself to be a key asset to the team. 

 

Now, to talk about the big Symbiote in the room- Venom. Even though he is one of my favourite comic book characters ever, Venom has always been sort of a mixed bag. In some iterations of the characters, he is a comical anti-hero while in others he is a ruthless beast fueled by pure hatred. Insomniac's take on Venom is a little more one-note. Venom shares a common obsession with his host but wants to go about it in his own unique way. He is a little more than just the 'angry voice in his head' trope and has little to no personality aside from his one singular obsession. 

 

While Venom's character design and Tony Todd are nigh perfect, he doesn't come across as very compelling as a character. The final act of the game hinges heavily on Venom but the character has very little to add to the mix in the way of intrigue or tension. His character intro and the following gameplay section, while impressive, is the only high point of the character. Ultimately, Marvel's Spider-Man 2's over-reliance on gigantic set pieces and scale often comes at the cost of intimate character moments and personal stakes that made the 2018 original so great. 

 

Performance, Presentation, and Sound Design

 

Marvel's Spider-Man 2

 

Marvel's Spider-Man 2 was heavily touted as a true showcase of the PS5's power and for the most part, that stands true. The game runs at a stable 40-45 frames per second on Performance Mode with Ray Tracing as the game runs on a Native 4K resolution. That by itself is quite impressive, but it's hard to shake off the feeling that the game does feel a little bit more rough around the edges as compared to the 2018 game. In a side-by-side comparison, I found that the 2018 game feels a tad bit smoother and more polished visually than the sequel. Perhaps it's down to the scale of the city and the sheer variety of ways the character can zoom about the open world, but New York appears a little bit rougher than it did in 2018.

 

Fidelity mode fixes a ton of these issues at the cost of frame rate. While it fixes most problems in terms of resolution and textures, sacrificing frame rate isn't really a choice for Spider-Man fans as the game is best experienced at higher frame rates. In my time with 26 hours with the game, I suffered only one major crash as the game failed to load textures for a district and forced a shutdown. Thankfully, this would be the only time the game crashed. 

 

Marvel's Spider-Man 2

 

Insomniac Games are rightly heralded as one of the most technically brilliant studios in the industry and it is reflected in the game's sound design. The reworked punch and attack sounds truly make for a heck of a soundscape that immerses you in the world. The sound design work on the Symbiote suit incentivizes players to tap into Surge mode often if nothing but to hear the bone-crunching sound of these punches. 

 

Final Word: Marvel's Spider-Man 2

 

Spider-Man 2 Gameplay Overview Trailer State of Play

 

Marvel's Spider-Man 2 is an ambitious yet safe sequel that isn't looking to reinvent the wheel in any major way. While the game is serviceable and often enjoyable, it doesn't feel that significant a step up from the original in terms of gameplay or storytelling. A meandering second act grinds the pacing to a halt and often compels me to abandon the main quest altogether and experience some of these side quests.

 

Speaking of Side Quests, the game's most interesting story arc comes in the form of The Flame side mission, which takes a rather unexpected turn right towards the end. Die-hard Spidey fans might spot the hint early on as to the true identity of The Flame. The game sets up several characters for a sequel, one that is shaping up to be quite the dark affair from the looks of it. 

 

The game consistently implies a darker tone rather than adopting one altogether, which feels like a cop-out. While Kraven and The Flame make for exceptionally enjoyable foils to our Spider-Man, Venom is a major let-down. While the game is a safe sequel, it is still a cut above the rest when it comes to open-world adventure titles.  

amazon

Marvel's Spider-Man 2

Amazon

4999

Release date : 2023-10-20

Market Status : LAUNCHED

Studio : Insomniac Games

Brand : PlayStation Studios

Pros
  • Web Gliding is a lot of fun.
  • Kraven is a compelling villain.
  • Symbiote suit is a lot of fun.
  • Decent, stable performance. 
  • Impressive set-pieces.
Cons
  • A weak third act makes the story falter.
  • Lacklustre characterization for Venom.
Rating
8.2/10
  • Gameplay

    9/10

  • Story

    6/10

  • Performance

    9/10

  • Visuals and Sound Design

    9/10

  • Value for Money

    8/10

Author Avatar

Rahul Bhushan

Sr Editor at Gossip.GG

Rahul is a massive RPG fan that cannot seem to hold his own against any enemy larger than 10 feet. An experienced writer in the field of Gaming, Rahul talks about everything from giant AAAs to the latest indie sensation....

BGMI Developer Krafton Buys Tango Gameworks

Aaryanshi Mohan
|

Aug 12th, 2024, 6:46

|

2 min read

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Highlights

  • With this deal, Krafton is taking its first step into the Japanese video game market.

  • Tango Gameworks has been known to develop games like Ghostwire: Tokyo, The Evil Within and Hi-Fi Rush is the flagship of the Japanese developer.

  • Krafton also announced that will continue to work on future projects that Tango Gameswork was working on.

BGMI developer Krafton has recently acquired Tango Gameworks. The Japanese game developer earlier with Microsoft, who had recently announced they would be shutting the developers' operations. With this deal, Krafton is taking its first step into the Japanese video game market. After this deal, Krafton also holds rights to the Hi-Fi Rush franchise.

 

Also Read: YouTube Premium Users Could Soon Get Built-In Sleep Timer

 

Krafton Buys Tango Gameworks, Announces Expansion

 

 

Tango Gameworks has been known to develop games like Ghostwire: Tokyo, The Evil Within and Hi-Fi Rush is the flagship of the Japanese developer. In a press release, Krafton informed their players and audience about the expansion. 

 

As part of this strategic agreement, Krafton intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi Rush IP and explore future projects. 

 

Krafton also announced that will continue to work on future projects that Tango Gameswork was working on. Tango Gameswork had been working on a lot of games and the franchise of Hi-Fi Rush is also likely to continue and will not be impacted by this change of power in the studio.

 

Krafton intends to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans. There will be no impact on the existing game catalog of The Evil Within, The Evil Within 2, Ghostwire: Tokyo, and the original Hi-Fi Rush game.

 

Tango Gameswork came into being in 2010 and the first game the studio developed was The Evil Within. In May 2024, Microsoft announced that it would be shutting down three studios that were under Microsoft. Redfall developer Arkane Austin, Mighty Doom developer Alpha Dog Studios, and Tango Gameworks were the three studios. 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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When Will Star Wars Outlaws Come Out?

Kushal Bhattacharya
|

Aug 5th, 2024, 12:12

|

3 min read

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Highlights

  • Ubisoft's Star Wars Outlaws is nearing its release this month, with fans excited to see how the French developers will deliver a Star Wars game to the gamers.

  • According to the publisher, Star Wars Outlaws is set to release on Friday, August 30, 2024.

  • Star Wars Outlaws is one of the most anticipated Ubisoft titles this year. The game was announced in January 2021.

Ubisoft's Star Wars Outlaws is nearing its release this month, and fans are excited to see how the French developers will deliver a Star Wars game to gamers. Before this, Ubisoft had only made one Star Wars title, Lethal Alliance, in 2004. With Ubisoft showcasing more of their upcoming title at the Forward event from two months back, gamers have been wondering when will Star Wars Outlaws come out.

 

According to the publisher, Star Wars Outlaws is set to release on Friday, August 30, 2024. The title will be available on PC, through Ubisoft Connect and Epic Games Store, alongside Xbox Series X|S, and PlayStation 5.

 

Also read: Summer Game Fest: Star Wars Outlaws Teaser Confirms The Return Of Lando

 

 

Star Wars Outlaws Will Come Out Later This Month

 

Star Wars Outlaws is one of the most anticipated Ubisoft titles this year. The game was announced in January 2021. The game was later revealed in the Xbox Games Showcase in June 2023. Following the reveal, in April 2024, Ubisoft revealed two special editions for Star Wars Outlaws.

 

Star Wars Outlaws will be an open-world game action game, where players will assume the role of Kay Vess, a wanderer in the galaxy. She will also accompany her companion, Nix, as they partner up for heists across different locations.

 

The story of Star Wars Outlaws takes place between The Empire Strikes Back, and Return of the Jedi from the Star Wars lore. The title is set to be exclusively single-player as of now, as Ubisoft has not announced any multiplayer elements for Outlaws. However, developers may add more features to the title shortly after release.

 

Gamers who preorder Star Wars Outlaws will receive a Kessel Runner bonus pack. Additionally, purchasing the Ultimate Edition will give gamers access to the Rogue Infiltrator and Sabacc Shark bundles, which will serve as cosmetics for one's ship. Aside from cosmetics, purchasing the Gold or Ultimate editions for Star Wars Outlaws will also give gamers access to the season pass, as well as game access three days before release.

 

Outlaws will possibly be the biggest open-world Star Wars game, which may borrow a lot of elements from Respawn's Star Wars Jedi series. Moreover, the title will allow gamers to traverse the open world with many vehicles from the famous universe. The title will rely heavily on stealth and Blaster combat, unlike the traditional Lightsaber battle from most Star Wars titles.

 

 

 

 

Kushal is a Gaming and Esports writer at Gossip.GG. Aside from pouring hours into his beloved soulsike and RPG games, he also enjoys competitive FPS titles such as Valorant, Rainbow Six Siege, and Counter-Strike: Global ...

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Star Wars Outlaws PC Requirements

Aaryanshi Mohan
|

Aug 5th, 2024, 6:10

|

2 min read

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Highlights

  • Ubisoft has revealed the PC requirements so that you can make room for the game.

  • To run the game on your PC, you need to have at least these system requirements.

  • If the players have a better system then they will be able to play at a higher setting or even at the ultra settings.

Ubisoft has revealed the PC requirements for Star Wars Outlaws. For the players who want to go to the Galaxy Far Far Away galaxy, matching these requirements will be crucial as without them, the game could be laggy and the gaming experience could also be sabotaged. Ubisoft has revealed the PC requirements so that you can make room for the game. Here are the minimum and recommended PC requirements to play Star Wars Outlaws smoothly. 

 

Also Read: Apple Watch Users Now Upgrade To WatchOS 10.6

 

Star Wars Outlaws PC Requirements: Minimum and Recommended

 

 

To run the game on your PC, you need to have at least these system requirements. Without these, you will not be able to play the game. Here are the minimum requirements: 

 

  • OS: Windows 10, Windows 11 (64-bit versions), DirectX 12
  • RAM: 16GB
  • CPU: AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.70 GHz
  • Resolution: 1080P, 30 FPS
  • Graphics: NVIDIA GeForce GTX 1660 (6 GB), AMD RX 5600XT (6 GB), Intel Arc A750 (8 GB) or above
  • Storage Space: 65 GB

 

 

However, Ubisoft does recommend something better for a smoother gaming experience. Below are the system requirements that are given by Ubisoft: 

 

  • OS: Windows 10, Windows 11 (64-bit versions), DirectX 12
  • CPU: AMD Ryzen 5 5600X @ 3.7 GHz, Intel Core i5-10400 @ 2.9 GHz, or above
  • Graphics: NVIDIA GeForce RTX 3060 Ti (8 GB), AMD Radeon RX 6700 XT (12 GB) or above
  • RAM: 16 GB
  • Storage: 65 GB 
  • Resolution: 1080P, 60 FPS

 

Once they have the recommended requirements or more, they will be able to play the game smoothly. However, if the players have a better system then they will be able to play at a higher setting or even at the ultra settings. This will ensure that the gaming experience will be better and the minute details that have been added in the game by Ubisoft are shown to players clearly. 

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Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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How to Get Star Tokens in Brawl Stars

Kushal Bhattacharya
|

Aug 5th, 2024, 5:04

|

2 min read

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Highlights

  • Star Tokens in Brawl Stars is one of the most popular rare currencies which helps players unlock important items from the Mega Boxes and do more.

  • With the return of Mega Boxes in one of the most recent updates for Brawl Stars, players have been trying to collect more Star Tokens in order to unlock their favorite cosmetic items.

  • The Star Token drops can ask players to complete specific challenges in order to obtain the currency.

Star Tokens in Brawl Stars is one of the most popular rare currencies which helps players unlock important items from the Mega Boxes and do more. With the return of Mega Boxes in one of the most recent updates for Brawl Stars, players have been trying to collect more Star Tokens in order to unlock their favorite cosmetic items.

Star Tokens in Brawl Stars can be initially difficult to collect, especially for newcomers. However, there is a pretty straightforward way to hoard them when followed correctly. This article will briefly guide players on how to collect Star Tokens in Brawl Stars and use them.

Also read: Brawl Stars Mega Boxes Are Back With Classic Brawl Event

Collecting Star Tokens in Brawl Stars Through Various Game Modes

Star Tokens in Brawl Stars

After the return of the Mega Boxes, fans can finally use the Star Tokens in Brawl Stars to get their hands on various special items for their favorite characters. Here's how you can earn Star Tokens:

  • Launch Brawl Stars and head to the Play section from the menu.
  • While browsing game modes, look for the ones with the special icon for Star Tokens on them.
  • Every game mode with the special Star Token item can give you the Star Tokens upon playing.
  • Showdown, Wipeout, Drum Roll, and Mirror game modes will surely deliver Star Tokens to players upon winning them.
  • One can also achieve Star Token drops from special events in Brawl Stars. These drops can be achieved through special challenges available in the Club menu.

The Star Token drops can ask players to complete specific challenges to obtain the currency. These challenges may include objectives that may require a team. The Club challenges drops are available for a limited time, and the game replaces them with newer challenges every week.

To earn the Star Tokens, one must win their matches to obtain them. Losing a match in the specific game modes will not drop any Star Tokens to players. Once they have enough Star Tokens, gamers can unlock Mega Boxes for cosmetics, and other gears for the Brawlers.

Kushal is a Gaming and Esports writer at Gossip.GG. Aside from pouring hours into his beloved soulsike and RPG games, he also enjoys competitive FPS titles such as Valorant, Rainbow Six Siege, and Counter-Strike: Global ...

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Best Assault Rifle in BGMI (August 2024)

Aaryanshi Mohan
|

Aug 5th, 2024, 4:15

|

8 min read

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Highlights

  • 100 players drop down on a map and loot, eliminate enemies and be the last one standing to win.

  • The players who enjoy using 5.56 mm ammo guns usually choose the M416.

  • For the ones who want to deal more close-range damage to their enemies, they use the mighty AKM.

Battlegrounds Mobile India is one of the most popular games in the country. The game is a battle royale with just one goal for the players: to be the last one standing in the match. 100 players drop down on a map and loot, eliminate enemies and be the last one standing to win. The game has many guns that players can use to eliminate the enemies. However, most players prefer using assault rifles in BGMI.

 

Also Read: Meta To Allow Instagram Users To Create AI Chatbots

 

Best Assault Rifle in BGMI To Use In 2024

 

 

BGMI offers a number of assault rifles (ARs) to choose from in the game. Each AR has a different damage and recoil. The gun players choose usually dictates the kind of mastery they have in the game. Here is a list of ARs in the game with their damage level and the ammo they use: 

 

ARDamageAmmo
AKM49 HP7.62 mm
M16A443 HP5.56 mm
SCAR-L43 HP5.56 mm
M41643 HP5.56 mm
Groza49 HP7.62 mm
Aug A343 HP5.56 mm
QBZ43 HP5.56 mm
Beryl M76247 HP7.62 mm
MK47 Mutant49 HP7.62 mm
G36C43 HP5.56 mm

 

 

Most of these guns are found throughout all the maps in the game. G36C is the only gun that is not available on all of the maps. The gun uses 5.56mm ammo and deals damage of 43 HP to the enemies. The players who enjoy using 5.56 mm ammo guns usually choose the M416. This gun is available in all the maps and has decent recoil control when all the attachments are used on it. It is a great gun for mid and close-range fights. 

 

For the ones who want to deal more close-range damage to their enemies, they use the mighty AKM. The gun uses 7.62 mm ammo and just uses the compensator. It takes a lot of patience and practice to master the AKM. However, the AKM and the M416 are the most used guns in the game 

Author Avatar

Aaryanshi Mohan

Content Strategist

An avid battle royale player with a special love for BGMI, Aaryanshi prefers mobile gaming over PC. When not grinding in BGMI, you can find her writing or escaping outside.

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