Nvidia's Deep Learning Super Sampling (DLSS) technology helps RTX graphics cards generate extra frames alongside high-quality images, resulting in smooth gameplay. The latest frame generation tech of DLSS 3 is exclusive to Nvidia's GeForce RTX 40 series graphics cards, causing RTX 20 and 30 series users to miss out on the improved technology to upscale their gaming experience.
Recently, a user named Nukem created a frame generation mod called DLSS-G to FSR 3 mod, which enables Nvidia RTX 20 and RTX 30 cards to run DLSS 3-supported games and enjoy the improved FPS alongside upscaled image quality. The DLSS-G to FSR 3 mod not only supports FSR 2 inputs, but Intel's XeSS, Insomniac's ITGI and Nvidia's DLSS inputs, ensuring the scalability of the new mod.
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New DLSS-G To FSR 3 Mod Showcasing over 60% Improvement In The Gaming Performance With Minor Issues
With Nvidia's DLSS 3 only supported on the RTX 40 series cards and just a handful of games supporting FSR 3 frame generation, DLSS 3 and FSR 3 mods might be the way to go in the future. The latest DLSS-G to FSR 3 mod uses AMD's FSR 3 frame generation technology in games with DLSS inputs to replace Nvidia's DLSS-G. Thanks to the mod, RTX 30 and RTX 20 series graphics card users can get a taste of DLSS 3 without upgrading their PC. As of now, the mod by Nukem is supported by Nvidia RTX cards only. At the time of writing, the new mod is not supported on AMD or GTX cards.
Alex Battaglia at Eurogamer conducted an in-depth review of the new DLSS-G to FSR 3 mod across different games. Here are his key takeaways after using the Nukem's mod:
The big takeaway is that camera motion and translation in general looks better. The game looks like it is running at a higher frame-rate, opening the door to smoother-looking gameplay and for older RTX users to more effectively run high-end experiences, such as Cyberpunk 2077 RT Overdrive. We expect to see more FSR 3 integrations soon and it'll be fascinating to see if elements from this mod make their way across - such as the ability to use any input imagery, not just FSR 2.
In Alex's testing he played Marvel's Spider-Man: Miles Morales without Ray Tracing, later changing the settings to DLAA anti-aliasing at 1440p with RT maxed out. The results showed that with the new mod, the gameplay had a 65% improvement in the frame rate.
While testing out the game, Alex pointed out a few of the issues, including irregular frame times, which weren't consistent across different games or systems but still existed from time to time. The DLLS-G to FSR 3 mod also faced some "stippled noise effect" due to the FSR 3 resolve.